Prologue
An overlay transmitted from the Command Razorback shown there to be hidden activity near their location; it appeared that the actions of the loyal Guard and finally encouraged the true architects of the conspiracy to reveal themselves, Marines of Chaos, their fallen brothers. These warped Heretics of Chaos were now moving to ensure no-one left this planet.
“TO WAR BROTHERS!” Fifteen of the Emperor’s Finest replied, but while Tharoden was in no doubt of their response, the voices were interspaced with hissing; the air was now alive with static. Leading the Assault Marines through what was now a cascading downpour of blood, Tharoden knew that the barriers between the material and warp were failing; Faith will soon be as important a weapon in this fight as their Bolters.
Lightening blistered overhead; the face appeared to be laughing.”
Objective
Army Lists
Angels of Fortitude 500pts
HQ
Librarian
- The Avenger
- Might of Ancients
TROOPS
Tactical Squad (10)
- Power Sword
- Flamer
- Missile Launcher
- Razorback (to carry Assault Squad & Librarian)
FAST ATTACK
Assault Squad (5)
- Power Sword
- Rhino
Landspeeder
- Heavy Bolter
Cadian 2/24th
TROOPS
Infantry Pl. HQ Squad (5)
Officer’s plasma pistol and CCW
Grenade launcher x3
Chimera (Multilaser and hull heavy bolter)
Infantry Squad 1 (10)
Plasma gun
Chimera (Multilaser and hull heavy bolter)
Infantry Squad 1 (10)
Melta gun
Chimera (Multilaser and hull heavy bolter)
ELITES
Hardened Veterans (10)
Heavy flamer
Grenade Launcher x2
Chimera (Multilaser and hull heavy flamer)
Chaos
Chaos Daemons
TROOPS
8 Bloodletters of Khorne
8 Bloodletters of Khorne
ELITES
3 Bloodcrushers of Khorne
Chaos Renegades
TROOPS
8 Thousand Sons
Aspiring Sorcerer Wind of Chaos
ELITES
10 Chosen Chaos Marines
Plasma gun
Plasma pistol
Deployment
The Chaos deployment was quite straight forward – the Thousand Sons were interestingly gunning for Drax, with the Sons and Sorcerer behind the hill separating them, and the unit of Chosen taking the opportunity to deploy behind Drax’s Chimera, no doubt wanting to tear through the rear armour with the plasma guns – but it was a gamble - could they get any decent hits in before Drax’s convoy speeds away?
With a brisk march, the Thousand Sons scaled the hill, and the Chosen marines snuck forward (or whatever passes for sneaking when you have a 8ft gold Chaos Icon bolted to your back) to some cover behind the Chimeras.
The din of revving engines of the Imperial transports were suddenly interrupted by the shriek of Plasma crashing into the rear of the nearest Chimera. Bursting into flames, hatches were thrown open and the surviving Veterans jumped out, only to be further scythed down by unholy Bolter fire from the Thousand Sons. Showing true grit, the last three of them rallied.
It was only the beginning of the first turn, but already the intention was clear – Drax was starting the game pinned and besieged from all sides, and it doesn’t look like the Daemon player wanted me to help out in a hurry…
Chaos Chosen fire on Drax from behind.
TURN 1 (Loyalists)
Jumping my marines into the Rhino and gunning the engines, I raced toward Drax at an angle to entice the Bloodletters to draw themselves away from the centre objective, and away from Drax – I was hoping my full speed sprint will mean if the Daemons took the bait, they wouldn’t be able to do much damage. Meanwhile, my Assault squad and Librarian hopped into the Razorback which stayed put for the time being – I wanted some distance between my transports to force some hard decisions on where the Daemon player wants to Deep Strike.
Meanwhile in a hark back to the days of the Wild West, Drax’s Chimeras circled into an impressive ‘Ring of Fire’ (well, ‘Semi-Circle’, but it sounds less grand), as the surviving Veterans sprinted northward to protect the Chimeras from anything that got to close (a more cynical observer would call them a ‘Speed Bump’). Having his special weapon troops stick their heads out of the firing points, Multi-Lasers and Grenades went flying, killing a Bloodcrusher and a Thousand Son. Equally impressively, a heady mix of tough cover, blessed armour and guardsman accuracy left the infiltrating Chosen unscathed!
In relation, the Astartes firing was very quiet – only the Razorback’s Twin Heavy bolter barked out, knocking down one of the Bloodletters.
TURN 2 (Chaos)
Like before, the firepower came crashing into the Chimeras – this time the Plasmas managed to destroy the Multilaser of a second vehicle, while we were shocked to find that the ‘Wind of Chaos’ was able to glance vehicles on a 4+! Again unfortunately for us, he passed his psychic test passed and he achieved just that, but unfortunately for him he only stunned the vehicle.
Finally, the Bloodletters charged into the Rhino, but the speed it was travelling at meant they weren’t able to lay any blow hard enough to cause any damage.
TURN 2 (Loyalists)
Following the battering, the Rhino nonchalantly continued forwards a few inches before applying the handbrake, and hearing the commotion outside, my Tactical squad promptly disembarked to greet the Bloodletters. The Bloodcrushers behind me were very unexpected - being my first game against Daemons, I was starting to appreciate how well they do at messing up a good old-fashioned plan! I didn’t need to whiteness a charge from them to know it would hurt, so believing this to be the best opportunity I had before they started running all over the place, I disembarked and moved my Assault squad and Librarian and moved to engage – time to see how tough they really were!
Showing what they were made of, Drax’s guardsmen stayed put and continued to lay on the fire power… a heady mix of Multilasers, Heavy Bolters, Grenade Launchers and even a Plasma pistol went flying, claiming a couple of Thousand sons and a wound off a Bloodcrusher. Leaping well ahead to protect the Chimeras, the three Veterans pumped and poured shotgun buck and burning promethium against the Bloodcrushers, successfully putting one down!
An explosion of rapid bolter fire, an impromptu promethium shower, and the distant rapid thudding of a Razorback’s Heavy bolter later, all but two Bloodletters remained.
Blasting at them with their Bolt pistols and yelling a war cry, my Librarian led his accompanying assault squad against the Khornate beasts. The Librarian took the opportunity to call on the Might of Ancients, and a clash of blades against teeth/horns/etc. ensued – one Assault marine fell, but the Librarian managed to wound a Bloodcrusher! …. And I then discovered that they were immune to the effects of my Force Sword… An ‘Oh buggar’ moment if I ever seen one. I passed my morale check, and the fight continues. Things didn’t go to plan on the southern edge either, as the Veterans got a little too cocky and charged the two remaining Bloodcrushers… only to be splattered or cut down without even slowing them!
TURN 3 (Chaos)
Showing an annoying sense of tenacity, the two remaining Bloodletters shook themselves off and jumped into my Tactical Squad, cutting five down before succumbing to the barrage of Rifle butts. Meanwhile behind them, with the initiative now lost, the fight against the Bloodcrushers was starting to go badly for the Marines. Now the surprise had passed, the beasts got stuck into their favourite hobby of goring Power-Armoured marines. Though the Boys in (Regal) Blue didn’t give up without a fight; the valiant sacrifice of the Veteran Sgt. Felled one of them, leaving both a wounded Librarian and limping Bloodcrusher to square off against each other…
TURN 3 (Loyalists)
A deafening noise erupted along the battlefield as the immediate area around evacuation point exploded in a spectrum of smoke, rubble, flame and gore as the Heavy Bolters from the Landspeeder and Razorback smashed into the Bloodletters, while bolters from the Rhino and Tactical squad thudded inwards below an arching jet of liquid promethium. No mortal men could have expected to survive such a barrage, but alas, there were nothing mortal about them – a mix of fortunate invulnerable saves and the wise move of Going to Ground meant there were still three standing when the smoke cleared.
While this barrage of fire took place, Drax’s men stood firm as the Commanding Officer gave the order to prepare for “First Rank Fire, Second Rank Fire”. Two Chimeras poured Las, Bolt and grenade rounds into the Bloodcrushers, causing a wound. The shout was then given to the guardsmen to fire, and they laid down a barrage of las fire in well practiced drill… bringing the bronze leviathan crashing down, stopping just in front of their feet. The victorious cheers from the guardsmen had apparently spurred their comrades on, as the remaining Chimera and Special weapons crew brought down another two Thousand Sons. The southern squad of infantry were still getting their bearings and rolling around to put out any smouldering flames; only a few shots landed on target, and they failed to wound.
A heroic victory in the south was balanced by a tragic defeat in the North – despite putting up a valiant fight, Librarian Tharoden was finally slain by the Bloodcrusher.
TURN 4 (Chaos)
TURN 4 (Loyalists)
In a last minute gambit, the Marines moved forward 6”. Everything else was ignored, and we went straight for shooting. The Heavy Bolters from the Landspeeder and Razorback barked out, taking down the Bloodletters. The final die was rolled to see how far the Marines would run… and a 6!
Conclusion
An exciting end to a very exciting game – Drax did a fantastic job of weathering the exotic storm of unholy fire, and brought together a great cinematic moment of the Guardsmen taking down the Bloodcrusher in a true ‘Zulu/300’-esque move. It was also my first game against Chaos in the 5th Edition, and first against Daemons – I have to consider myself lucky that the Tzeentch player wasn’t gunning for me, and had kept my Rhino positioned as a screen to prevent the player from entertaining any thoughts of firing at my Tac squad with their AP3 relentless bolters! I very much enjoyed going against the Daemons too – their Deep Strike deployment really added a true ‘Chaos’ element to the game, and the figures were a joy to see!
Unit of the Match
My unit of the match had to be my Tac squad – not only did they manage to bag a lot of Bloodletters, but they also managed to win us the game – with a sprint! (I’ve never been able to get this unit to jog further than 2”… though I suppose the imminent approach of a planet-destroying daemon can be quite a good motivator!)